Web12 jun. 2015 · Your units will have to be in your or one of your subjects territory when you declare a war, or they will go into exile. Provinces owned by one of your allies in war or … Web21 jan. 2014 · No, really. Not even a little bit. - The AI does not get extra manpower or free units. - The AI does not cheat with sieges. Now, a list of how it actually cheats: - AI does not get naval attrition. It does avoid going too far out of range with most of its naval operations though, to somewhat simulate it. - AI can see through fog of war, but ...
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WebThe AI gets a lot of unnecessary perks like bypassing ZOC for forts, but the worst of all is their ability to see through the fog of war. The AI can set up elaborate military positioning to bait your armies into a losing fight, but it cannot be done on the defensive because the AI can see right through the FOW. Web10 nov. 2024 · The buttons along the top of the minimap can be used to access different map-modes that change the view of the main map. On wartime allies' and the country's military units will glow green dots on the … earthquake heading
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Web24 feb. 2024 · Remove core: remove_country [] Obliterate a country from the map. All its provinces become uncolonized. remove_defender_faith: Removes the defender of the Faith for the players religion: remove_interest [ Web9 mrt. 2024 · The Fog of War ( FoW) feature allows you to gradually reveal areas of the map to your players. This is useful if you have a party exploring a dungeon where they shouldn't be able to see the rooms and hallways that have yet to be seen. Fog of War is static and can only be removed or covered up again manually by the GM; the presence … Web26 feb. 2015 · Kryndude to change the fow do the following: in gfx\fx\standardfuncsgfx.fxh find float vShade = vFoWDiffuse + and change the number after the +. A value like 1.1f … ctm bathroom set price